Mr eel

Uncategorized

Communion by Septicflesh

Communion by Septicflesh I like a bit of symphonic death metal — blast-beats and choirs ftw. That said, I don’t actually like a lot of the stuff that I hear. Most of it is frankly ridiculous, but I can deal with that as long as the tunes are good. And therein lies the problem. It’s pretty boring to hear metal racket with some strings slung behind it. Too few bands explore the possibilities of orchestration, treating it as mere colour. Additionally too many give into the temptation of writing long tunes, perhaps under the impression that it makes them epic. Few tunes deserve to be ten minutes long though.

Which brings me to Septicflesh. These guys get it. For one, the songs are nice and short. Only a few push five minutes long. The constraint of writing shorter songs seems to have made them focus on songwriting and it’s really paid off.

At the core, these songs are structured like most rock songs. Verse, bridge and chorus. No stupid orchestra only break downs, no martial marches, no weepy acoustic guitar solos. Just short, sharp and epic songs.

And the tiny things matter… one of my favorite moments is the introduction to Sangreal. The double-kicks roll for a bar, then for the next bar hit on the up-beat. It sounds off kilter and distinctly mechanical. It doesn’t sound like much, but it’s just one of those little things that keeps me listening again and again.

I can foresee this one being on heavy rotation for awhile now.

Posted on April 13th, 2008 | There are 1 comment

To: Mute Records

Hello,

I unfortunately have a complaint to make. Today I purchased a copy of Goldfrapp’s Black Cherry.

Tomorrow I’ll be returning it to the shop where I bought it. It was only when I arrived home that I discovered the disc uses copy control. This means that I cannot for example rip the CD and listen to it on my iPod — a perfectly legitimate use considering I _paid_ for the album.

I’m actually quite annoyed. I buy a good deal of music, going out of my way to find and purchase music I like. I don’t appreciate being treated like a criminal!

It amazes me, that at a time when record labels moan about losing money to piracy, you guys are actually going out of your way to stiff paying customers.

Here after I’ll be avoiding any releases from your label and I’ll suggest that everyone else I know does the same.

Regards,
Luke Sutton

Posted on April 2nd, 2008 | There are 0 comments

Transmetropolitan

I picked up issue two of Transmetropolitan today. Jesus Christ on a Yamaha. I forgot how funny this shit is. I was reading it on the train on the way home after work. I had to stifle my laughter. I stopped reading it before I lost it completely.

Anyhow, this is a small note to say READ THESE GODDAMN BOOKS. They’re great.

Posted on March 25th, 2008 | There are 0 comments

Silent Hill 0rigins - Competent Rather Than Brilliant, But Still Worth Playing

I’m on some kinda streak here. I’ve actually been finishing games rather than getting bored with them right in the middle. I think it was actually Super Mario Galaxy that actually dug me out of the dumps. Anyhow I finished Silent Hill 0rigins this week. I put it down for a bit while I was playing Mass Effect and came back to it recently.

For a bit of background, Silent Hill 0rigins is the Sony PSP prequel to the Silent Hill series of games. It takes place before the first game and provides a lot of backstory to the events in that and later games in the series. It’s a classic survival horror game. Avoid getting eaten by monsters while simultaneously solving obtuse puzzles. The Silent Hill games are particularly good entries in the genre, with heavy focus on plot and character development. They also feature — in my opinion — some of the best environment, monster and sound design found in horror games. As a result most of the games in the series contain some delightful and terrifying mind-fucks.

Silent Hill 0rigins has our protagonist Travis nearly running over a girl with his truck as he passes through Silent Hill. He then later rescues the same girl — Alessa, for those of you who have played the other games — from a burning house and thus begins his journey through that rotten town, fighting monsters, solving puzzles and generally just trying to figure out what the fuck is going on.

Despite my initial misgivings, SH0 actually pretty good. Still before I get to good bits, I do have a few complaints. Firstly, there are far too many monsters in the game. It reaches the point where the locations are predictable, you know that when you open that door a freaky mmmmmonster is gonna jump you. The problem is the predictability sucks the scares out. Monsters also respawn, which is an incredibly annoying mechanic and quickly becomes predictable as well — after key moments in the game, you can move to another room and know that the monsters will have respawned.

The return of the nurses is predictable and boring. Yes, yes the fans love them, but to me they made more sense in Silent Hill 2 where they are directly related to character’s state of mind. The inclusion in SH0 is obviously just fan-service.

Also, the combat still sucks. It’s always sucked in the Silent Hill games and 0rigins is the same. The problem is that combined with the plethora of monsters, combat quickly becomes a chore. I found myself doing everything I could to avoid a fight, not because it was scary, just boring. I wasn’t particularly impressed with the addition of single use melee weapons either, the bloody things just end up cluttering your inventory.

The pacing felt a little predictable. Move from one building full of puzzles to another, with very little in between. Silent Hill 2 is a better example of how to handle this — plenty of interesting things happen in order to break up gameplay and make it feel less linear or at least less predictable.

Now, the plot in the end was satisfying, but I do have a bit of a problem with certain aspects of it. I think the attempt to have it parallel Silent Hill 2 was a mistake. I won’t spoil it for anyone who hasn’t played either game, but I felt it took a bit away from story, viz. the bewildered protagonist getting information in drips and drabs. The problem is that it just wasn’t handled as well as SH2, which has a real emotional kick in comparison.

That said, the main character Travis is sympathetic and likable — a fair amount of effort has gone into his characterisation. The manipulations of Alessa add a lot of menace to the story, as her reasons and actions are ambiguous. Some of the interactions with other characters felt a bit tacked on — like those with Lisa, the nurse — and I think more of the plot advancement should have been handled via interactions with characters rather than fetch-quests. But still, the story was entertaining and satisfying in the end.

The puzzles; my absolute favourites in the series. I’m sure some of the hardcore crowd could point out that some of them are really obvious, but I don’t think that matters. For one thing none of them require you to accumulate seemingly unrelated items which can be combined in unlikely ways — SH2’s major flaw in my opinion. Instead they actually make a lot more sense. Very rarely was I left with the sense of not knowing where to go or what to do. Solving the puzzles themselves isn’t always simple — in fact some are quite tricky — but in the end they all felt less arbitrary, more integrated with game-world and hence more satisfying.

The graphics are top notch. Really impressive, especially considering it’s running on a hand-held. The lighting and mirror effects stand out in particular. In spots some of the textures where a bit low-res, but this was rarely a problem. All in all I think the developers should be proud.

So in conclusion, despite my criticisms, I came out liking the game. The plot is serviceable, the character of Travis is likable, great graphics, great puzzles and a few scares. If I was to make one last complaint, it’s that the game really doesn’t do anything different to the others in the series, but I can forgive it that considering it’s a prequel.

If you’re a Silent Hill fan just buy it all ready. The game was really made especially for you. For everyone else I suggest playing the other games first as the first three in the series are much better. Still if you find it cheap, grab it!

In the future we can look forward to playing Silent Hill 5 on the Xbox 360. Here’s hoping they can take the series beyond a retread of the previous games. As much as I love the series, I’m not interested in playing rehashes of the same game.

Obviously you can look forward to a review of that game when it comes out :)

Posted on January 31st, 2008 | There are 0 comments

Blogmate: Blogging from the Code Editor

Just testing out Blogmate. It’s a Textmate plugin. It seems bizarre to post to a weblog using a code editor, but I like the idea. For one thing having Textmate’s shortcuts on hand is really sweet. Same with all the other bundles like Math.

Now, did it all work?

Posted on June 28th, 2007 | There are 0 comments

All contents © 2005—2007 Luke Matthew Sutton